Playground Engine
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This project serves as a sandbox in which to learn and practice OpenGL
The focus of these exercises will be in understanding high-performance computing and some computer graphics, thus the topics will include:
Everything will be done the hard way first (i.e. type out ALLL the code). Functionality will only be abstracted to a class or function when it is fully understood. As a test, when abstracting, I will not be looking at the code that I am essentially copying. This should give me one last chance to type out the code while focusing on what it does and how it works–and of course this is also good for memory.